How familiar were you with ‘Doom’ before you got the role of Sarge?
THE ROCK: "I was familiar with the game. The first time that I played Doom was probably 14 years ago when it first came out. I wound up getting nauseous. I thought that maybe I had eaten something funny, and then I read somewhere that a lot of times with a first shooter game, because it was so pioneering and so chaotic, that it made a lot of people nauseous.”
How did you get the role of Sarge?
THE ROCK: “Originally when I read it they had offered me the role of Reaper, the hero if you will. Then I remember calling Universal and saying, ‘Well, the character who really jumped off the page to me was the anti-hero Sarge. They were like, ‘Really? Would you be interested in playing that?’ I was like, ‘Yeah, absolutely.’ I’m the one who gets the big gun. That was really cool. And then I said, ‘I love Will Smith, but he always saves the world in his movies. I think that it’s more interesting if I try to end it.’”
Do you think wrestling helped you with this film?
THE ROCK: “When I wrestled it was great in terms of performing in front of a live audience, because when it’s live it’s like 40,000 people every single night, and there are multi-cameras around, but that was important for me when I first broke into movies, even with The Mummy Returns which was a very small role, no English dialogue. My mindset is just to be good at what I do and to continue to take a wide array of roles from Be Cool to Doom.”
What would you say is special about this videogame movie as opposed to some of the others?
THE ROCK: “We wanted to stay very true and loyal to the videogame. I thought that was really important. I really liked the fact that this was rated R and that it was unapologetic in its presentation. If you adapt a movie like Doom, it’s go to be rated R, and if you’re going to blow things away, they should really be blown away in R-rated style. So we thought we could capture the violence and be true to the game storyline-wise as possible, and just be unapologetic in our approach. And I thought it was really ambitiously written by David Callaham, who is a big fan of the game. He said, ‘Well, I’m going to write the first person shooter sequence in the movie.’ I was like, ‘Wow. If you can capture that in this movie, that would be really cool.’ "And we did it.”
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